



I have the vinyl toy for this character. I've always liked the design. I felt like it would be a fun exercise to do a speed modeling and texturing test from looking at the figure (no orthos). I was able to capture the character quickly using DynaMesh in ZBrush, and the new Topology tools in Modo 601. Then I leveraged the new painting engine in Modo 601, and brought it into C4D and VRay for a few nice studio renders.